A full list of the current weapons can be found here.
One of the most, if not the most important factor in combat or even self-defense is weapon choice. Each weapon in the game has its own unique properties but they all follow the same general rules.
Shield Damage: This is how much damage the weapon will do to the targets shields if the weapon hits.
Armor Damage: Damage that will be done to the targets armor if the weapon hits. When attacking a player, the opponents shields must be gone before any armor weapons can hit.
Accuracy: The general probability of the weapon hitting the target. But a weapons accuracy is only one of many factors that determine if a weapon hits or not.
Race: Each weapon has a patron race, or is neutral. Neutral weapons can be bought by anyone regardless of race or alignment with 2 exceptions. The holy hand grenade can only be bought by “good” players and the Nuke can only be purchased by “evil” players. (See the section on alignment). Weapons made by a specific race can be bought by players of that race or players whose relations with that race are at least 300.
Power Level: Each weapon has a power level between 1 and 5. Each weapon mounted on a ship consumes that amount of power. A ship must have adequate power remaining in order to equip a weapon.
Note: Power level is not always the same as the attack rating it gives.
Also note: High power weapons do more damage but low power level weapons are more power efficient for the damage they do.
Cost: This is how much cash you will need to have on hand to buy the weapon